My current project with friend Connor Ullmann.
The website and devlog for the game can be found here.
Oblitus
Prism Panic
Created with my good friend Connor Ullmann, Prism Panic is a platformer about overlapping worlds with holes between them. Each world has different mirrored traits, creating some interesting puzzles and platforming. Was a lot of fun to make. The music was done by Liam Berry, with a single boss battle theme by Alec Holowka
Broken Robot Love
Broken Robot Love is a game I started creating at a game jam in Winnipeg, about a little robot that is seeking his human companion. It’s a crazy puzzle platformer revolving around a block-placing, time-warping, mechanic. Adult Swim describes it as “One brave robot is determined to return to his ungrateful human owner. Scale lava pits, leap across cliffs, and manipulate lasers in this heartfelt robotic journey.”
So yeah, check it out and tell me what you think!
Chunkadelic
A game I created alongside awesome indie developer Chevy Ray at the FullIndie game jam in Vancouver. We made the game in 48 hours. It’s like some kind of crazy 9-games-in-one retro arcade game. Or something. You sort of just have to play it. The game is pretty trippy, so if you don’t like flashing lights, you probably should not play this.
MUSIC:
The music is all by the awesome band RYMDKRAFT. You should definitely go buy their album.
SOUNDS:
Sound effects were by Kevin Regamey, and he did a totally amazing job with ‘em.
Abandoned
A game created in 48 hours for Ludum Dare 22, about a cloned astronaut stuck alone on a space station, trying to escape. Very simplistic game at this point, but I fully intend to develop it further over time and add more levels and mechanics.
The game ended up getting 2nd Place out of over 700 games in the competition.
Incubattle
This is a game I created along with Alec Holowka, Paul Veer, and Tavit Geudelekian. We created this game for Incubus when they released their latest album. They were looking for a game to go along with the release, so we were hired by KillScreen to make it.
It was a pretty awesome experience, and the game turned out pretty well for the very short time span we had (just under a month).
Copyright 2011 Sony Music Entertainment.
Reach For It
A game I created for the Ludum Dare 21 competition. A 48 hour competition, where the goal is to make a game by yourself in just 2 days.
Was really fun, and the first time I was actually able to complete the compeition!
You can view the entry on the Ludum Dare site here.
The Depths
A quick game I made in a day – mostly just porting my older game, The Plunge, to flash. However, I did make a few changes here and there.
Leap 4 Blue
I started Leap 4 Blue way back in May or something, for the Winnipeg TIGJam. Create platforms to leap your way to blue, avoiding lasers, enemies, and an assortment of hazards and puzzles.
Liam Berry and Alec Holowka wrote the music in the game, and Broxter gave it its name.
Pixel Runner II
Pixel Runner 2 is a remake of one of my older games, Pixel Runner (which you can see on the games page). Pixel Runner 2 is being created in Flash using the Flash Punk Library, Flash Develop, and AS3. The general idea of the game is stay alive for as long as you can without being hit by all of the enemies and objects that fly/move around you.
The Plunge
The Plunge is a small arcade game I made in a few days. The goal of the game is to go as deep into an endless tunnel, collecting as many gold stones as you can, while avoiding rocks and the tunnel walls. The game is currently functional with the Pointed System (created by Dangerous Dave), and the highscores are hosted there. How deep can you go?
Pixel Switch
Pixel Switch is a small game with 12 levels I created in 2 days. The thing about the game is that you can’t jump. Instead you are able to flip the gravity 180 degrees at any time by pressing X. This leads to some interesting and challenging gameplay.
Red n Blue
Red ‘N Blue is a platform puzzle game, where you control two players, but only one at a time. You must get both Red and Blue to the Green exit door, avoiding traps, hazards, etc. The game has a bit of a twist, to make the game a little more challenging. Red cannot touch anything Blue, other than Blue himself, and Blue cannot touch anything Red, other than Red herself.
AGOSS
Agoss is a simplistic abstract shooter in which you control a little ball, out to shoot all the crazy shapes that are flying towards it. The game contains 4 different types of enemies (although they all basically look the same), online highscores, and interesting abstract graphics.
Chimpventure
ChimpVenture is a game for the fourth YYG competition. We have been working on it for about 3 months. In ChimpVenture, you play as a Chimpanzee through 20 levels, filled with platform puzzle and challenges, as well as a few enemies. The game contains 4 bosses, 3 different items, and lots more. Your goal in ChimpVenture is to stop the humans from polluting the world more than they already have.
