I don’t know yet. But maybe something? Thinking about procedurally generated levels for this (as always). “Hannigan the Green” name by Chevy Ray
Woah! That’s beautiful. What will the game-play be like? If I were to hazard a guess, it’d be going around and growing/killing certain plants to solve puzzles. But there I go, hazarding guesses.
Thanks Beau! Basically the game is a story-driven little platform game, sorta puzzly, sorta metroidvaniay. I’m making it with Connor Ullmann
But, the game revolves around a very specific story, about a creature (that isn’t seen in this screenshot/mockup)
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