Nisus – A Collaboration

Over the last few days I’ve been working on a new game, that I’m quite excited about. Firstly, this game is a collaboration between myself, and Connor Ullmann (known on the internets as Time), which has been working out wonderfully. I’d say we make quite an awesome team.

 

So, what is Nisus? Put simply, it’s a teleporting, time travelling, post-apocalyptic, platformer about a strange creature with even stranger powers. Basically, you’re running through an abandoned area, that has been overground, teleporting your way out to the wilderness. It’s kind of – actually, why don’t you just play it? It will explain what the game is all about better than I can.

 

Note that this version is still very WIP. We’ve been at the game for only 3 or 4 days, so there’s still not a ton to see, but we’re both very pleased with what we have.

 

 

 

 

Advanced Platform Engine [FP1.3]

I recently started creating an Advanced Platform Engine for Flash Punk 1.3. I think it’s come together quite nicely, but I’m still looking for some general suggestions & feedback on what to add next, and obviously any feedback I can get on the code already there.
 
You can check the Flash Punk forum topic here.
 
Or you can get all you need right here in this blog post!
Download:Open Sourceness!
Give it a go: Play!
Ogmo: Get!
 
Anyways, hope people find this “advanced” open source platform engine useful. Any feedback, again, is obviously very welcome.
 
Cheers!

Leap 4 Blue: Finished

Though not yet playable, the game is finished. I’m just waiting for the last few songs to come in (from Alec and Liam) and then it’s off to the sponsors. Hope that goes well (it should, but, I’ll write a full blog post on that later).

 

 

Anyways, wasn’t planning on posting this… but I’m too proud of my own art not to (kind of cocky, yeah, but I am proud of it.. so there).

 

 

 

 

Also, I’m going to be giving a short presentation on Leap 4 Blue at the Winnipeg IGDA on the 17th. Be there!

FlashPunk Open Source Platform Engine

Hey, I updated my Open Source Platform Engine to Flash Punk 1.3, and also cleaned up, and commented (a frequently asked addition) the code.

 

Check it out on the Flash Punk Forums!

 

I’m hoping in the near future, after Leap 4 Blue is all wrapped up, to recreate the engine with a whole lot more features. Basically make like a super customizable, easy-to-use, readable, Flash Punk platform engine that people can use.

 

Currently, even though this current engine is really, really simple, I’ve seen a large number of FP users who have stated that they use the engine, so I think a fair amount of people would find a more in-depth engine to be useful.

 

It’s a thought. Probably be fun to make. Maybe finish that tutorial as well while I’m at it.

Progress is good

Yesterday, I didn’t have to go to work because it was the weekend, and my internet was out due to a thunderstorm the night before. So, without any distractions (such as other peoples games, blogs, twitter, tigsource, facebook, MSN, Skype, Gmail, Steam, etc, etc) I set to work further on Leap 4 Blue.

 

I only made two new levels (9 left to go!), but I worked on polishing up the game, adding a finish screen, squishing bugs, etc.

 

Here’s a quick run down as to what I added/fixed:
- 2 new levels
- Fixed a bunch of bugs
- Game now tracks deaths, gems collected, deaths, time, and blocks used
- Created a brand new HUD, which is really, really cool. It allows you to easily sort through the wonderful songs composed by my brother and Alec
- Finished adding sound effects
- Updated some of the older levels to “flow” better
- Fixed some bugs with some levels I had created earlier
- Updated the currents so that blocks flow more smoothly through them, and collisions are handled better
- Bunch of other stuff I can’t remember

 

So, generally, though I was going crazy due to loss of internet, I made a lot of progress. That list doesn’t seem so big.. but the game looks, and feels, far better because of those changes/updates/additions.

 

Also, picture:

 

Game should hopefully be done within a week, and out a week after.

 

Cheers :D