Progress Update

Well, it’s been a few weeks since I last posted about my game, Leap4Blue. A few days (well, weeks) ago, the quick preview I stuck together was put on Indiegames.com, the Weblog, which was purely awesome. I’ve never had any of my previous games featured there, so to see something I made up on there definitely made my day (perhaps my week as well).

 

Anyhow, the game is coming along really well. I’m progressing slowly, but am hoping to have this game out within a relatively short time. The music is not yet completed, and I still need to create about 25 levels, but generally, it’s coming together quite smoothly.

 

 

That level features a new type of block I’ve added, called Currents. Currents move blocks around, creating some really tricky puzzles later on (Switches that move around, while you ride blocks you’ve created to catch up to them, etc. It’s all really cool). I’m also intending to add a few more special blocks, that Chevy Ray and I have discussed a fair amount, but I’ll keep those as a surprise for a later post (or the actual game).

 

On another note, I was in a video, and so were a lot of other really cool indie developers! You can check it out here. It’s really cool, and definitely worth watching.

 

Cheers!

Leap4Blue – Preview

Quick preview of my new game, started at the Winnipeg TIGJam (Many thanks to all the great people there for the support and feedback, especially ChevyRay who was, and still is, providing tons of awesome ideas and suggestions)

Leap4Blue from Noel Berry on Vimeo.

TIGJam: Winnipeg


For those of you that don’t know, I went to TIGJam Winnipeg last weekend. I’ve never actually been to one of these before, and previous to this time I had never really met any other indie game makers in my life, so this was an awesome experience. I had a lot of fun (I think everybody did), and some really awesome games were put together in the 48 hours that it lasted.


So, on Friday afternoon I went over to the Fortune Cat Studio (where the TIGJam was being held) and set up a computer to use. I hadn’t met anybody else there, so I didn’t really interact much right away. I’m a bit of a shy guy (haha…).  So, right off the bat I didn’t really know what to do, so I opened up Flash Develop and started making a generic platform game. More people started to arrive throughout the night, and I started running around talking to everyone, meeting people who I have been hoping to meet for a long time (Alec Holowka, Adam Saltsman, Chevy Ray, Kyle Pulver, etc).


In total, there were like 25 people there.

So, Saturday I opened up my game project and decided that it would be cool to add something more to the game than just walking around. I thought that maybe shooting blocks would be a fun idea, so I added it in.. and that’s where my game pretty much started from. But, enough about my game… Everyone at the Jam was kind of working on their own projects, while people would run around giving suggestions, bug testing, talking, going to by food at the local restaurant, etc. Chevy Ray helped out a lot with my little platform game (as it was made it Flash Punk) and I even got some backgrounds made for the game by Jordan Duchnycz which was pretty cool.


Day two was pretty much the same, except at the end we had like a presentation of all our projects, which you can view >> here! << My project was up to go first, but I ran into some technical difficulties, so you can actually see it in action at about 25:00 (maybe a bit later).


And you can see pictures of the event here!

and here’s a random picture of me (like the only good one)