
Since the Yoyo Games competition 05 ended, I’ve been playing a few of the games that people entered. I can’t say I’ve played all that many yet, but I have played a few here and there. One of my favourites so far was Cowboy Killa, and thought I would write a little review about it.
Cowboy Killa was created by Andrew and Banov for the 5th Yoyogames competition. You play as a guy (or more specifically, a cowboy) who has sadly lost or misplaced his ice cream sandwich (perhaps theft was involved!?) and goes on a rampage killing anyone in his sight as he searches for his missing food.
The gameplay is very entertaining and fast-paced. You run around hitting enemies with whatever item you currently have in your hands, be it a sword, club, pistol or magic glove. Each new level introduces new enemies and items to make the game just a bit more interesting as you make your way through it. The goal in each level is to kill as many things as you can, as fast as you can, and try to get high multipliers as you do so (by killing a bunch of creatures, be it ninja’s, monsters, aliens, or giant bugs, in a row). The general quick footedness of your player, along with your murderous goal, tend to make the game pretty frantic and you find yourself running all over the map trying to find locations filled with enemies.
Overall, the gameplay is really enjoyable, though maybe a bit repetitive as, though new enemies and items are added in each world/level, you still get the same gameplay throughout the game.
Onto the graphics! I really liked the graphics. Some were a bit more simplistic than others, which made me feel that maybe if they were to continue improving the game, they could touch some of them up. But, in general they fit the mood and worked quite well with the gameplay. Nothing looked really out of place, and it was pleasing to the eye. Each of the 4 worlds have different graphics and a feel, from being out in a forest/wilderness, to being down town, and then later in a graveyard.
Lastly, the music created by LilVypa was really well done, and fit the fast paced gameplay perfectly. I remember when I was on GMTalk we thought it was funny that a rapper was going to be doing the music, but in the end it turned out very well.
In conclusion, this is a game I really think you should give a try, even if you’re not a fan of fast-paced platformers (or platformers in general). Though it can be a bit repetitive, and some of the weapons don’t feel totally right (not sure how to explain that.. they just don’t feel like they are as smooth as they could be), the game is really fun.
You can download the game from yoyogames.com