No Pants Pedro in Under Plunder

Hey everyone. AndyWiltshire and I have been working on a game for the last few weeks (2, I guess), for the gamejolt competition. It’s not actually done yet, as there are a fair amount of bugs I have to fix (going to recode the engine. It got a bit messy after we kept adding more and more features), but this demo should give you a pretty good idea of how the final game will work. I’m pretty pleased with it over all.

You can check it out here:

http://gamejolt.com/freeware/games/platformer/no-pants-pedro-in-under-plunder/1458/

New Site

I updated the site today/yesterday, including the blog design. I simplified it even more, and cleaned it up a bit. I also uploaded all of my games (that are worth playing) on the games page.

 

I’m going to be releasing a few new games within the week, and also hope to update the rBlog engine for all of you who are using it.

 

That’s it for now. Hopefully I’ll be a bit more active with my blog posts :)

Flash Punk + Tutorial

Yesterday I decided to try out the newly released Flash Punk, an AS3/Flash Library created by Chevy Ray. I had previously made games in AS3, and also had tried out Flixel. I never really went very far with either.. AS3 was too frustrating for me, and too complicated much of the time. Flixel, though much better, still  didn’t do quite what I wanted.

 

However, even after 2 days of using Flash Punk, I realized that it’s just want I want when developing flash games. It’s easy to learn, organized, and does everything I need it to do, from drawing sprites, to doing nice collisions with walls.

I’m still experimenting, but you can definitely expect to see a few games in the future using this library and flash. I’m really enjoying it. I already created a small platform engine.

 

I also spent the last 2 and a half hours writing a tutorial on how to create a platform game in Flash Punk, which can be found here.

 

I’m really too tired to type anymore.. soo, that’s it. Good night.

Over the Edge

I’ve been working on a new game the last few days for the YYGs competition entry. Still going to finish EggLegg, but after the competition is over.

 

Over The Edge is a game similar to one that I made 3 years ago, called BlasterBall. BlasterBall was never really finished, though it did contain about 10 levels, and lots of obstacles.

The original BlasterBall

 

 

I always felt that the game was reasonably fun, except looking back I realize I didn’t really understand how to make a game work well.

 

So, when the YYGs competition came around, I thought it was a good time to try and recreate this old game, into something completely new.

 

You can download a version of the game here. It only has 10 levels at the moment, and there are a few bugs, but most things are in working order.

The goal is to get to the finish line in each level. Oh, and the “I.H.A.N.I. Corporation” stands for “I Have Absolutely No Idea Corporation”. I’m not sure if that will be included in the final version. It’s kind of weird.

 

Controls… Arrow keys to move.. X to start level, and X to restart a level (in some levels, you will probably need to restart). Also note that any scores/time runs saved in the game will not be saved after you close it.

Finally, only the first 10 levels work. I would play them in the correct order as well… :P

 

And.. I think that’s it. ANY feedback would be greatly appreciated.

2009 is gone

Happy new year everyone. 2009 is gone, and 2010 has come. I still think of the 80s as 20 years ago, and the 90s as 10 years ago, but I suppose that’s a bit off now, more then ever.

 

2009 had a lot of great stuff in it. For me, GameCOG was released and developed considerably, more then I ever imagined it would. I also made a few games here and there, and learned a lot more about the independent game scene in general. I’m sure for all of us 2009 also had it’s draw backs. My 2 year old dog died this year, after being hit by a car, GameCOG still needs a lot of work and has a lot of issues, I still have another year and a half of highschool…

 

But, the good and the bad, 2009 was pretty nice, and I think 2010 will be even more exciting and fun (though, I’m sure that gets said every year :P ).

 

Cheers.